Let me explain.
After waiting up so patiently for this mornings release of the new campaign Crash Course DLC Add-on for Left 4 Dead, I was only shocked to realize it was 240 MSP over-priced. It released at 800 MSP, when it was stated several times that it was to be released at 560 MSP. I waited probably close to an hour before I decided to purchase it as over-priced; I was very eager and anxious to play it.
Omega and I went through the campaign several times, enjoying it fairly well. At first we thought it was going to be quick since it only had two chapters, but it took around 30 minutes to complete (on easy). I don't really enjoy the multiplayer portion of L4D, I'm more of a Co-Op guy; but I was actually enjoying the multiplayer portion, while going for the new achievements, at the same time.
After we finished up I decided to call Microsoft for a refund of the 240 MSP, because it was then lowered from 800 to 560. I talked to a total of three people, all very nice, but the call was quite long. I eventually talked to a guy who had the authority to refund MSP, and he told me that he understood the situation and was going to refund me my points. I got off the phone and noticed he refunded me an full 800 MSP, not the 240 MSP. So, I basically got the L4D DLC free for purchasing it early; I'm cool with free stuff. =)
Tuesday, September 29, 2009
Thursday, September 24, 2009
Fallout 3 and the World of DLC
Even though I finished Fallout 3 a full 12 days ago, I still wanted to blog about it, I just haven't gotten around to it yet... until now.
A lot of the time, when I buy DLC, I don't really ask myself "Is it worth it?" I already know that most of the DLC I buy isn't worth the cash, let alone the bandwidth it takes to download it. The only reason I make such absurd purchases is to see a completion, not to enjoy the half-assed (if any, HALO WARS) content.
Fallout 3 DLCs (and some particular others) are actually worth the purchases, in my honest opinion. You may not like it as much as the original game, you may think they could have done better, made it longer, or even more enjoyable; but at least there's content. Some games add a different mode, some achievements, charge $10, and call it an add-on, so you're quite literally paying for achievements.
With Fallout 3 you got five add-ons with five different stories, and almost every single one was over two hours or more to complete, and that's not even counting the side-quests. Along with buying every add-on, they've decided to throw in a Premium Theme, something 'Splosion Man and The Maw give you just for playing through the game. Regardless, I'll be using that theme come Oct. 1st when it becomes free for us DLC dependent whores.
A lot of the time, when I buy DLC, I don't really ask myself "Is it worth it?" I already know that most of the DLC I buy isn't worth the cash, let alone the bandwidth it takes to download it. The only reason I make such absurd purchases is to see a completion, not to enjoy the half-assed (if any, HALO WARS) content.
Fallout 3 DLCs (and some particular others) are actually worth the purchases, in my honest opinion. You may not like it as much as the original game, you may think they could have done better, made it longer, or even more enjoyable; but at least there's content. Some games add a different mode, some achievements, charge $10, and call it an add-on, so you're quite literally paying for achievements.
With Fallout 3 you got five add-ons with five different stories, and almost every single one was over two hours or more to complete, and that's not even counting the side-quests. Along with buying every add-on, they've decided to throw in a Premium Theme, something 'Splosion Man and The Maw give you just for playing through the game. Regardless, I'll be using that theme come Oct. 1st when it becomes free for us DLC dependent whores.
Friday, September 11, 2009
Snow Shoes and Rand Grenades
On my quest to 200k, I most recently played Ski-Doo Challenge. I had heard a little about this game and how frustrating some of the achievements could be. I played the game for around 3 hours and had 800 points; I thought the rest was going to be easy. So, I took a break, watched Nick & Norah's Infinite Playlist, did some errands, and came back to finish it.
The career kind of got on my nerves sometimes because of how annoying the other drivers were. Every time you slide just a little too much, it seems the AI is always right behind you and they always hit you... several times; and somehow you get to last place before you re-spawn from the crash. Anyway, I finished the career for all the collectibles and only had 3 achievements left: Double Backflip, Double Frontflip, and Orbit (stay airborne for 5 seconds).
I had done some reading in the forums and found out that the backflip is much harder than the frontflip. It was weird when I found out, that wasn't the case for me. I almost immediately got the Orbit achievement, and it took me another 30 minutes to get the backflip, and just barely. I then proceeded to try and do a frontflip for the next 2 hours. That was the most frustrated I've gotten in a long time. After doing everything perfectly for almost the entire time and not having enough rotation, I decided to change my rider; yes, my rider.
I picked the first option (all stats are average) oppose to my previous rider, (a lot of strength, no agility) and I did a double frontflip the first time, but didn't land it correctly. All I had to do was select the correct rider, and I could have saved myself a lot of trouble.
With the completion of Ski-Doo I also gained a spot on the Wisconsin Leaderboard to 3rd, but was quickly passed up again. Now to go re-pass him playing the rest of the DLC in Fallout. 1550, here I come!
The career kind of got on my nerves sometimes because of how annoying the other drivers were. Every time you slide just a little too much, it seems the AI is always right behind you and they always hit you... several times; and somehow you get to last place before you re-spawn from the crash. Anyway, I finished the career for all the collectibles and only had 3 achievements left: Double Backflip, Double Frontflip, and Orbit (stay airborne for 5 seconds).
I had done some reading in the forums and found out that the backflip is much harder than the frontflip. It was weird when I found out, that wasn't the case for me. I almost immediately got the Orbit achievement, and it took me another 30 minutes to get the backflip, and just barely. I then proceeded to try and do a frontflip for the next 2 hours. That was the most frustrated I've gotten in a long time. After doing everything perfectly for almost the entire time and not having enough rotation, I decided to change my rider; yes, my rider.
I picked the first option (all stats are average) oppose to my previous rider, (a lot of strength, no agility) and I did a double frontflip the first time, but didn't land it correctly. All I had to do was select the correct rider, and I could have saved myself a lot of trouble.
With the completion of Ski-Doo I also gained a spot on the Wisconsin Leaderboard to 3rd, but was quickly passed up again. Now to go re-pass him playing the rest of the DLC in Fallout. 1550, here I come!
Monday, September 7, 2009
Guitar Hero 5 is Okay in My Book
Yes, finally a Guitar Hero game I LOVE and am able to get the full 1,000. We all know how much these games can screw up our completion percentage, but this one is just brilliant. Not only is it the easiest Guitar Hero game, it might be the easiest music related game out there; even easier than Rock Band.
It allows you to complete challenges with a band, and even if you don't do the specific challenge, you still get credit. You need 50 Diamond and 808 stars, not hard when you have the beginner+mic+fan combo going on. 6 Stars a song, and some challenges and you're well on your way to 1,000 in this game.
Cheats don't disable achievements, just leaderboards (FINALLY). Auto-kick works like a charm, and so does no fail, and since you can play custom songs (and get achievements) the score achievements, 500k solo and 3m as a band are pretty easy when you have a song that contains 4,000+ kicks for drums with Auto-kick on.
Although, there might be a glitched achievement, Sampler Plate. Somehow Rand and I got passed the glitch, but Stallion was stuck in the dust working us like dogs to try and deglitch that turd of an achievement. Mush! ...then a two minute break.
It allows you to complete challenges with a band, and even if you don't do the specific challenge, you still get credit. You need 50 Diamond and 808 stars, not hard when you have the beginner+mic+fan combo going on. 6 Stars a song, and some challenges and you're well on your way to 1,000 in this game.
Cheats don't disable achievements, just leaderboards (FINALLY). Auto-kick works like a charm, and so does no fail, and since you can play custom songs (and get achievements) the score achievements, 500k solo and 3m as a band are pretty easy when you have a song that contains 4,000+ kicks for drums with Auto-kick on.
Although, there might be a glitched achievement, Sampler Plate. Somehow Rand and I got passed the glitch, but Stallion was stuck in the dust working us like dogs to try and deglitch that turd of an achievement. Mush! ...then a two minute break.
Thursday, September 3, 2009
Wolfenstein and Boosting
I ended up finishing Wolfenstein (full 1000) and I gotta say, the single player was actually quite enjoyable even with 400-so collectibles. Now, for the multiplayer part I'm kind of on the fence. I do have some-what of a biased opinion on the subject because I was glued to Returned to Castle Wolfenstein for the original xbox for some time; like 600-some-odd hours or something. The multiplayer itself wasn't and isn't bad, it's the frame-rate and laggy issues that make it kind of sub-par. If there was no lag, this game would be extraordinarily fun online. The 10 hours I spent playing online were fun, even with the lag, because most of them were spent with friends, so that's probably why.
I'm in like a boosting paradise right now or something. So many games I'm working on, and they just keep piling up. We got Quantum of Solace (PC), which is probably 25 more hours if everything goes right. I want to do Carbon before the shut the servers down without notice (or maybe they already have?), Halo Wars maybe, Legendary which I'm currently working on, and then finally I'm going to have to do 1,000,000 online credits in Forza 2 eventually, so that will be fun. I can't wait to hit 200,000 and get me some Lost Odyssey, a game I WILL play once I reach my milestone... =)
I'm in like a boosting paradise right now or something. So many games I'm working on, and they just keep piling up. We got Quantum of Solace (PC), which is probably 25 more hours if everything goes right. I want to do Carbon before the shut the servers down without notice (or maybe they already have?), Halo Wars maybe, Legendary which I'm currently working on, and then finally I'm going to have to do 1,000,000 online credits in Forza 2 eventually, so that will be fun. I can't wait to hit 200,000 and get me some Lost Odyssey, a game I WILL play once I reach my milestone... =)
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